Test some values to see if you are getting discrete steps, or simply set
nearest_mipmap_nearest and see if it yields equivalent results.


Here you have the results.. the first image is with
GL_NEAREST_MIPMAP_NEAREST.. the second one with GL_LINEAR_MIPMAP_LINEAR -->
http://steffoz.altervista.org/depth.htm
I think the filtering is visible. So, if also the filtering is good, what
else could be? :(

What card are you using btw? (Don't know if you've said that before) I
_know_ some cards don't filter depth component textures at all. (The
GF7800 doesn't, for instance.)


I own a nv6600.
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