Hi Pablo,

Pablo Carneiro Elias wrote:
> Thanks Dirk and Marcus (Sorry about the mistake at your name Marcus).
> 
> more questions,
> 
> 1. using the ProxyGroup I´ll solve a memory issue when using LARGE 
> geometry, thats fine (and thats my case). But what If I may need to 
> change something on geometry (physical simulations). As the application 
> lies at client side, and the client side has only a proxy to the data, 
> not the data itself, who can I do that?

Right now there is no good way to do that, sorry.

> 2. My real problem is that I have to deal with very large geometry data 
> and it is changing every time. What I want to do is to minimize the need 
> for sending the whole gometry every time. I want to send the least data 
> possible to the network.Everything should run at real time (I know its a 
> difficult task). Is there any known or recommended way to that with OpenSG?

If you're recalculating large parts of your scene for every frame you 
need to do that on the slaves, to utilize all the processors. OpenSG 
doesn't directly help you with that at this point.

You can use the OpenSG infrastructure for it, but you would have to 
write your own NodeCore that does the calculations when it's asked to 
rerender itself, and you would need to be able to calculate the counding 
box of the slaves' contributions on the master, so that the SortLast 
compositors can schedule the data transfer correctly. You would also 
have to add some code to the SortLast cluster logic to recognize your 
new Nodes.

So it's not that trivial right now. It's something that I'm very 
interested in, but have not been able to spend time on. Can you give us 
a little intro to your problem?

Yours

        Dirk

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