Hi,

>
> So I can consider  the fact that HalfEdge data structure is not  
> directly
> implemented in the version that i m using now(1.8) even though i  
> haven't
> study all through of all the Geometry classes.
>

Well,  the half-edge (or twin-edge) graph which is handled by the  
HalfEdge-class is
tuned to support common requests in striping algos. It builds a  
static graph
and supports stuff like, walking the mesh, find some fan candidates,  
find holes and other
common request.

BUT: You can only add triangles. Removing triangles, edges is not  
supported by
the current data-structure to get all the performance we want.


>
> Now can anyone suggest me pathways if i want to implement the halfedge
> data structure within that version 1.8 - probably may sound  
> daunting and
> an attempt of a dare devil for a starter like me,
> but i would like to.
>

You really should look into the algorithm you would like to support and
pick the half-edge variation you wand and need afterwards.

best regards,
   johannes
`

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