Hi,

I try to integrate the recent release (2.7) of Ageia's PhysX engine into  
an OpenSG 1.8 project. So far I stumbled over several differences. I have  
the feeling, that my implementation is not really correct, as I experience  
"strange behaviour" of certain objects in the scene.

It would be great if someone who already successfully integrated PhysX  
would share his knowledge with me and verify the following observations I  
have made so far during my project.


1) Coordinate system differences

OpenSG and PhysX coordinate systems' use different axis orientations.  
While the coordinate system in OpenSG looks like this

      z
      ^  y
      |  ^
      | /
      -----> x


the coordinate system in PhysX looks like this:

         y
         ^  z
         |  ^
         | /
x <-----


2) Object scaling

Objects instantiated in PhysX with default scaling are twice the size as  
their OpenSG counterparts. Here an example:

Box in OpenSG | Box in PhysX
-----------------------------
      1,1,1    =  0.5,0.5,0.5




Are these observations correct?


Thanks

Philipp

PS: I think it would be nice to make my experiences available as a  
tutorial for other interested OpenSG users. Is there a place on the OpenSG  
wiki for this kind of "hot-to"?

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