Hello, > 1. How we can do environment mapping in OpenSG?
if you want simple env mapping (LDR), use the CubeTextureChunk and add a TextureTransform with automatic transformations. I am not sure if there is an example. > 2. Does OpenSG Support HDR image based environment map? no, it doesn't automaticaly, because OpenSG is a general purpose scenegraph and this feature has to be done within the material shader of each geometry. However OpenSG has support for floating textures built inside, so you only need to add a GLSL/CG shader to each material (or use a CGFX material) with that functionality. > 3. Does OpenSG support Image based lighting? How? Same as answer no. 2 HTH Matthias -- +---------------------+----------------------------+ | VREC GmbH | | | Matthias Stiller | | | Robert-Bosch-Str. 7 | tel: +49 6151 4921034 | | 64293 Darmstadt | web: http://www.vrec.de | | Germany | mail: [EMAIL PROTECTED] | +---------------------+----------------------------+ ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
