Hello,
we are trying to set up an OpenSG cluster system on top of VRJuggler, to use
on a cluster of 4 rendering nodes plus 1 control computer. The OpensSG
cluster seems to be working (in its initialization phase and syncing of
changelists), but the servers (rendering nodes) block after VRJuggler's draw
routine (where the OpenSG syncing and rendering is done). There is no
VRJuggler barrier (syncing point) after the draw routine, and the servers
should go to their contextPostDraw routine immediately after the draw
routine, but they block after the last line of code of the draw routine. The
client (control computer), however, goes to contextPostDraw after draw, and
then to postFrame, which has a VRJuggler syncing point, and therefore blocks
there since it is waiting for the servers to reach that same point and sync.
This happens when VRJuggler is launched on cluster mode. In standalone mode
(no VRJuggler cluster), the application works fine, and we can control what
is being rendered through the control computer (thanks to the OpenSG
cluster). In VRJuggler's cluster mode, the only frame that we should be
seeing (before the servers blocking) is not even rendered.
We are using a ClusterWindow on the client side, and a ClusterServer on the
server side, with a PassiveWindow, PassiveViewport and PassiveBackground,
since VRJuggler takes care of window and context creation.
Does anybody have any idea of why this is happening?
Gabriel
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