Hi,

I created a GLSL shader with the mental mill program (available with NVIDIA
FX Composer 2.0), and I almost got it working in OpenSG. I just need to set
correctly a few variables from the shader. One of them is a Cube Map texture
(variable samplerCube in GLSL). How do I send a texture information from the
OpenSG to the shader? All the "setUniformParameter" methods are only for
numeric variables, so I'm kind of lost about what to do...


Thanks for your attention,

Theo Tanaka
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