Hi Raphaël,

Raphaël DUCOM wrote:
> Here comes the Identification buffer tutorial, fixed for vrml models.
> 
> Strange behaviour for the Tie model... but with some Graph Operators
> everything works fine...

Well, yes and no. ;) It works, but only because the GraphOps you use remove all 
MaterialGroups. If you want to keep those, it has the same problem. I extended 
it to handle MaterialGroups correctly.

> So here comes the corrected code.
> Feel free to modify it if you found strange code inside...

I did a little cleanup in addition to above's extension, and added it the 
repository as 30ID_Buffer.cpp.

Thanks for your code, that's a pretty useful addition!

Yours

        Dirk

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