Hello all, We're playing with the ProjectionCamera and our Vicon system, but have run into two problems/questions.
1) When we move the user node in/out the scene seems to adjust the size of our object properly for that view. However, when we move left/right or up/down the scene (a torus) just seems to follow us when it should be distorting and skewing for the different viewing angles. Any thoughts on why this might be happening? We're just feeding the position grabbed from our Vicon system into the user_node. 2) What values are people using when setting the user's position? We have a Vicon system which we are getting the full matrix for. If we just feed that to the user node we get rotation on too many axes. Naturally we only want the eye separation to be affected if the person tilts their head to the side. How are others building up their user node matrix with tracked data? If it matters, we're using two ProjectionCameraDecorators (one for each eye), two PassiveViewports, and a PassiveWindow. We also know the coordinates we are getting from Vicon to be correct. Thanks E. --- Eric Maslowski Research Computer Specialist University of Michigan 3D Lab Autodesk 3D Studio Max Certified Trainer email: [EMAIL PROTECTED] office: 734-615-9699 mobile: 734-730-9904 ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
