Hi Craig,

[EMAIL PROTECTED] wrote:
> 
> Many thanks for your swift reply. I have been through my code and cleaned up
> the few instances without proper masking when calling beginEditCP etc.
> 
> Current status, however, remains :

Too bad. I had hoped that would have fixed it. :(

> In all of the above cases, as I have said, if I initialise on the client I
> have no problems because the scenegraph is treated as normal. However, if I
> attempt to simply to distribute the core parameters as part of the node core,
> and then initialise at the server side to reduce transfer of tons of geometry,
> it is inconsistent. I am using "cout <<" statements to confirm initialisation,
> as well as looking for the geometry on screen. One concern is that perhaps the
> geometry is being clipped/optimised or such before it reaches renderEnter for
> that core, is this possible? 

Actually that rings a bell. Do you set the bounding box of your derived node 
correctly before you send it over the cluster? If that is not set correctly the 
node might be culled away before it's rendered. That might explain why it's 
only 
shown on one server, on the one that shows the origin.

Just try setting the bbox to something big, if you don't know how big it's 
going 
to be, to make sure it's actually rendered everywhere.

Hope that fixes it

        Dirk

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