Eric Maslowski wrote: > Hi Simon, > First, I would just like to say "thank you" for posting the original OBJ > files. It was very generous of you and your group. Plus, I've always be > fascinated by procedural city generation. > > Currently, we are working on a new framework for our various immersive > displays (CAVE, Geowall, etc.) and needed models to test OpenSG's features. > We had quite a few that we could use for texturing, physics, shaders, etc. > but lacked a nice large cityscape that was high in number of polygons but > also visually interesting. The main reason for this model was to really > stress the OpenSG culling system to see what's possible. > > Once the framework is complete we'll be using it support the visualization > and research needs of various schools and colleges here at the University.
nice. i added a model with 12 multires buildings in osb format, perhaps it is useful, it uses normal maps and GLSL (though the shader is a little ugly): http://www.vision.ee.ethz.ch/~pmueller/wiki/CityEngine/DownloadModelsPompeii cheers, simon ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
