Hi Everyone,

i recently have seen, that the SceneFileHandler in OpenSG 1.6 and OpenSG 1.8 is
leaking. Executing the following code results in a file size dependend leak in
each iteration. I've tried using VRMLs, 3DS and obj file with the same result.

for (int i=0; i<10; i++)
{
        int refCount = 0;
        RefPtr<NodePtr>tmp (SceneFileHandler::the().read(fileName.c_str()));
        int doBreak = 0;
}



Am i doing something wrong or do i have to live with these leaks?

best regards
Klaus



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