Citerar Roger <[EMAIL PROTECTED]>:

> Hello,
> 
> I'm trying to generate a single texture file from a few .png images that
> may be provided by the user. I can't seem to find success on how to do
> that with the Image routines. I have loaded in a 256x64 image and then
> doubled its width via img->setWidth(...) in hopes of appending another
> 256x64 image beside the original and saving the end result to file
> (which is later referenced by a 3ds file). I'm  trying to use:

Try using the Image::set() function first (perhaps with it's own 
begin/endedit), specifying the first three parameters. That ought to cause a 
reallocation of the data, which is what you want.

(I'm on vacation, so I can't check the source for specifics, but using setWidth
() only won't give you what you expect, as you've noticed already. :)

-- 
/Marcus

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