I just wanted to give everyone a heads up on a bug I just found in 
osgSleep. The code was using an incorrect multiplier to convert from 
milliseconds to nanoseconds.  The bug effectively made it so osgSleep 
was only able to sleep for whole number increments of seconds.  I have 
fixed it in the OpenSG 2.0 stable branch but it also effects 1.8 so 
someone may want to make the change there as well.

If you are interested in more details, see the changeset here: 
http://opensg.vrsource.org/trac/changeset/856

-Allen




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