First of all sorry for the german language, i thought i was replying 
to Thomas Kulessa only..

[..]
The osg::ProjectionStereoCameraDecorator is used to calculate the 
viewing and projection matrices needed for head-tracked stereo setups 
like some power-walls or, mostly, CAVEs.

The main difference to standard stereo stems from the fact that the 
user can now move in front of the screen. Thus the projection matrix 
needs to be created so that the center of projection is at the user's 
eye position and the frustum encloses the projection screen. As OpenGL 
viewports can only be rectangular, this only works right for 
rectangular projection screens conceptually. This rectangular 
projection screen is defined by its four corners, which have to be 
given to the osg::ProjectionStereoCameraDecorator. The order for the 
four corners is lower-left, lower-right, upper-right and finally 
upper-left.
[..]
(http://www.opensg.org/doc-1.4.0/PageSystemWindow.html)

I am working with a head-tracked stereo setup in front of a big 
projection wall, experiencing exactly the described phenomenon.


I guess the implementation was removed some time ago..
..so i'll try to use the StereoCameraDecorator.



Thanks

lars


Dirk Reiners schrieb:
>       Hi Lars,
> 
> Lars Paukert wrote:
>> Ich brauch schon das "stereo", es soll ja eine stereoskopisches 
>> Darstellung erfolgen.
> 
> There is no (and never has been, AFAIR) a 
> StereoProjectionCameraDecorator, because the regular one supports stereo 
> just fine (it's derived from StereoCameraDecorator).
> 
> Hope it helps
> 
>       Dirk
> 
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