Hey all,

Thank you for the help so far, I'm making progress.

I have been using this tutorial:
http://www.codeproject.com/opengl/opengl_activex.asp
and the "testPassiveWindow" code, to combine OpenSG, OpenGL and ActiveX.

I have one remaining issue though.

Because, I don't want to create a window myself, I leave out
"glutCreateWindow("OpenSG");" and "glutMainLoop();".

But then I receive a nullpointer error from PassiveWindow::Init().
It happens in this piece of code:

void OSG::Window::frameInit(void) {
...
       const char *version = 
                reinterpret_cast<const char *>(glGetString(GL_VERSION));
        
        int major = atoi(version);
...
}

Apparantly there is something wrong with 'version'.
I'm guessing the glutCreateWindow initializes this ?
Is there another way to do the initialisation that glutCreateWindow does,
without creating a window ? Or is there something else going on here?

(It all works when I do use glutCreateWindow. The window is not actually
displayed until glutMainLoop is called, which I don't. It's a solution, but
obviously not a nice one.)


Johan Robben
Software Engineer
[EMAIL PROTECTED]
Tel: +32 16 74 01 77
Fax: +32 16 74 01 02 
Metris Headquarters
Interleuvenlaan 86
3001 Leuven
Belgium
www.metris.com 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcus
Lindblom
Sent: Friday, August 10, 2007 10:48 AM
To: [email protected]
Subject: Re: [Opensg-users] R: R: ActiveX component

Antonio Bleile wrote:
>> I suppose it could be used in a Java-applet, but I don't know anything
>> about security rules, local dlls, etc. But if Java3D manages to do it,
>> there ought to be a way. This is Windows only, btw.
>>     
>
> Well Java3d deployment is quite crappy, but it could be done the same
> way it works for JOGL, you just have to check a signed jar and then
> you can deploy the native libs, quite complicated but it works somehow!
>
> https://jogl-demos.dev.java.net/applettest.html
>   
Good enough, I'd say. :)
>> I tried to compile it, but it needed some more code. (Shame on me for
>> posting incomplete sources)
>>
>> Do you need a demo? I'm a bit busy at the moment. It's really just a
>> Java window with an OpenSG canvas drawing a torus. Nothing fancy.
>>     
>
> Nono, don't need a demo, but it would have been cool to see a demo on 
> the web. Perhaps we can assemble something.... :)
>   
True. I can try to dig up the missing java files during next week. It 
shouldn't take that long.

Cheers,
/Marcus

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