Hi,

I want to implement some image processing in a second thread (now that 
Carsten has fixed the TextureChunk update, thanks!), but I would like to 
do that and at the same time avoid the use of separate aspects.

Can I do this reliably if I can assure that I don't mutate any common 
objects across threads? Does this also hold for fields on a single object?

I couldn't find a summary of threading issues in OpenSG 1.8, is there 
one available? (the tutorial is not a hard spec).

Also, what will change for 2.0?

Cheers,
/Marcus

P.S.

Using two aspects has been difficult for me. I haven't figured out how 
to initialize the second aspect with data from the first, which I must 
do before reliably modifying anything in the second aspect. It has 
probably to do with a lot of missing CPEdit calls.

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