Hi, I want to implement some image processing in a second thread (now that Carsten has fixed the TextureChunk update, thanks!), but I would like to do that and at the same time avoid the use of separate aspects.
Can I do this reliably if I can assure that I don't mutate any common objects across threads? Does this also hold for fields on a single object? I couldn't find a summary of threading issues in OpenSG 1.8, is there one available? (the tutorial is not a hard spec). Also, what will change for 2.0? Cheers, /Marcus P.S. Using two aspects has been difficult for me. I haven't figured out how to initialize the second aspect with data from the first, which I must do before reliably modifying anything in the second aspect. It has probably to do with a lot of missing CPEdit calls. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
