Hi Sven,

> Ok, that's it... I forgot, not every node has a core.
> So it's a good idea to test for node core prior to call getType():
> 
>   if( nod->getCore() == NullFC )
>   {
>     return Action::Continue;
>   }

yes, but you still might want to make sure that every node actually has 
a core (if it does not serve a specific purpose just use a Group core), 
because otherwise the RenderAction will complain about. Strictly 
speaking it is considered an error to have a node without a core in the 
scene, although it's sometimes silently ignored.

        Hope it helps,
                Carsten

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