Hello Dirk, I will try that, I never thought of a missing beacon, because the camera already got one... But that certainly explains the segmentation fault while calling the getToWorld method on that missing beacon.
I wont be using head tracking now, but I will do so in the future, so I just
create a real beacon node for later use.
Many thanks for that hint.
Lennart
------------------------
Looking at your code the Decos don't get beacons. The ProjectionDeco is
deisgned for a head-tracked system, where the head transformation is
available using a beacon Node. You don't set any, so the code tries to
access NULL.
That is a bug that should be fixed, but for now, if you don't have
head-tracking, can you just create a dummy Node and set that as the beacon?
Hope it helps
Dirk
<<winmail.dat>>
------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
