Hello Dirk,

I will try that, I never thought of a missing beacon, because the camera 
already got one...
But that certainly explains the segmentation fault while calling the getToWorld 
method on that missing beacon.

I wont be using head tracking now, but I will do so in the future, so I just 
create a real beacon node for later use.

Many thanks for that hint.

Lennart

------------------------

Looking at your code the Decos don't get beacons. The ProjectionDeco is
deisgned for a head-tracked system, where the head transformation is
available using a beacon Node. You don't set any, so the code tries to
access NULL.

That is a bug that should be fixed, but for now, if you don't have
head-tracking, can you just create a dummy Node and set that as the beacon?

Hope it helps

        Dirk

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