Hello!

I have a scene with a few objects using the same texture so I would
like to use the MaterialMergeGraphOp. Unfortunatly I get a stack
overflow and the program crashes, before the MaterialMerge finishes.
All other GraphOps seem the work - the VerifyGraphOp returns true
without a warning.

 GraphOpSeq *seq = new GraphOpSeq();
 seq->addGraphOp(new MaterialMergeGraphOp());
 seq->run(node);

I only have a few moving spheres, boxes, cylinders and image textures
(pictures and text); i also use LOD nodes.

Does anyone know the problem?

Thanks a lot!

PS.: Sorry for the small code fragment, but I would not know what else
could give a hint.


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