Hello! I have a scene with a few objects using the same texture so I would like to use the MaterialMergeGraphOp. Unfortunatly I get a stack overflow and the program crashes, before the MaterialMerge finishes. All other GraphOps seem the work - the VerifyGraphOp returns true without a warning.
GraphOpSeq *seq = new GraphOpSeq(); seq->addGraphOp(new MaterialMergeGraphOp()); seq->run(node); I only have a few moving spheres, boxes, cylinders and image textures (pictures and text); i also use LOD nodes. Does anyone know the problem? Thanks a lot! PS.: Sorry for the small code fragment, but I would not know what else could give a hint. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
