Hi Simon,
Simon Beisel wrote:
>
> I need the viewpoint to send rays on the volumemodel.
That's what I was expecting. Sneaky me. ;)
> Now i need either a method how to recalculate my "viewpoint" with the
> from, at and up values or a method which does it for me this or
> another way.
Well, we can do better. If you look into the 11picking example, it
calculated a line into the world for a given piint on the screen. The
start of that line is the viewpoint, but it also gives you a direction
(for a 2D point on screen) that you use to do distance calculations with
your points, or use an IntersectAction for intersect scene geometry with.
Hope it helps
Dirk
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