I have two questions (for OpenSG 1.8):
1.) For all I know a material affects the rendering off all objects that are in the scenegraph below it. Is there a way to limit this? I want to have e.g. a Material/Multipassmaterial with ClipPlaneChunks in the scenegraph that affects all objects below it, but the color etc shall be taken from the materials attached to the geometries. Is this possible at all?
2.) How do I (deep) copy an object, e.g. a material? I only found functions like cloneTree() which work on the whole tree and expect NodePtr's.
Kind regards,
Bjoern
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Dr. Bjoern Zehner
UFZ Centre for Environmental Research Leipzig-Halle
Permoserstrasse 15
04318 Leipzig
Germany
http://www.ufz.de/index.php?en=5673
Tel: ++49 (341) 235 3979
Fax: ++49 (341) 235 3939
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