Carsten Neumann wrote:
>       Hello Pablo,
 >
> well, it was a bug in the simple scene manager that should have used a 
> NodeRefPtr instead of a plain NodePtr for its _highlight member. I fixed 
> it, so the reference counting should be correct now. However, if you 
> remove the node that has the highlight you still should call 
> setHighlight(NullFC) for otherwise the geometry that does the 
> highlighting will remain visible. I can not really think of a way we 
> could automate this in OpenSG easily.

If the highlight node's refcount is one, SSM is the only one with a ref 
to it, so you could set it to null. (Alternatively, check if the node is 
in the graph being rendered, which is a bit more expensive.)

Doesn't solve it competely, but helps a bit. :)

/Marcus

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