Hi Patrick,

Patrick Hartling wrote:
> Eric,
> 
> I believe that you have hit the nail on the head. My misuse of
> OSG::MatrixFrustum() caused me some headaches a couple of weeks ago, but I
> thought I had it fixed. After doing more careful tracing through the code
> path for OSG::RenderTraversalAction(Base), I think that my use of
> OSG::MatrixCameraDecorator (and consequently OSG::MatrixFrustum()) appears
> to be biting me. I may have to go back to the design drawing board to get
> this sorted out. Thanks for the tip.

Hm, that doesn't sounds good. The only reason why i could see that being a 
problem is FrustumVolume::setPlanes(Matrix&) is broken, everything else should 
be fine. with whatever matrix you put into that. That part is the only one I 
got 
from somewhere else, and there might be some assumptions in there that I wasn't 
aware of. I didn't think there were, but if you want to take a look and think 
about it that might be helpful.

Sorry

        Dirk



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