Hi Patrick,
Patrick Hartling wrote:
> Eric,
>
> I believe that you have hit the nail on the head. My misuse of
> OSG::MatrixFrustum() caused me some headaches a couple of weeks ago, but I
> thought I had it fixed. After doing more careful tracing through the code
> path for OSG::RenderTraversalAction(Base), I think that my use of
> OSG::MatrixCameraDecorator (and consequently OSG::MatrixFrustum()) appears
> to be biting me. I may have to go back to the design drawing board to get
> this sorted out. Thanks for the tip.
Hm, that doesn't sounds good. The only reason why i could see that being a
problem is FrustumVolume::setPlanes(Matrix&) is broken, everything else should
be fine. with whatever matrix you put into that. That part is the only one I
got
from somewhere else, and there might be some assumptions in there that I wasn't
aware of. I didn't think there were, but if you want to take a look and think
about it that might be helpful.
Sorry
Dirk
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