Hi,

I'm computing bounding boxes on nodes in this way:

        Pnt3f min, max;
        DynamicVolume volume;
        node->getWorldVolume(volume);
        volume.getBounds( min, max );

then building 6 planes using min and max; The resulting BoundingBox
geometry is attached to the root node (I've a valid reason for not
attaching it as a child of the bounded node)

Boxes are OK as long as I set translations and scaling. when applying
a rotation boxes stretch and look like as they get scaled... any
reason for that? Am I computing the box volume correctly?

Any help appreciated,

Thanks

-- 
Josef Grunig

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