Hello Daniel,
try to add a BlendChunk to your code, i.e. your code starting at line
86 in AnnotationLabel.cpp should look like this:
---
MaterialChunkPtr matChunk = MaterialChunk::create();
beginEditCP(matChunk);
{
matChunk->setAmbient(Color4f(1.f, 1.f, 1.f, 1.f));
matChunk->setDiffuse(Color4f(1.f, 1.f, 1.f, 1.f));
matChunk->setEmission(Color4f(0.f, 0.f, 0.f, 1.f));
matChunk->setSpecular(Color4f(0.f, 0.f, 0.f, 1.f));
matChunk->setShininess(0);
}
endEditCP(matChunk);
BlendChunkPtr blendChunk = BlendChunk::create();
beginEditCP(blendChunk);
{
blendChunk->setSrcFactor(GL_SRC_ALPHA);
blendChunk->setDestFactor(GL_ONE_MINUS_SRC_ALPHA);
}
endEditCP(blendChunk);
ChunkMaterialPtr m = ChunkMaterial::create();
beginEditCP(m);
{
m->addChunk(texChunk);
m->addChunk(matChunk);
m->addChunk(blendChunk);
}
endEditCP(m);
---
Bye,
Patrick
-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems? Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users