Hi, On Tue, 2007-11-06 at 05:44 -0200, Rafael Menezes wrote: > Hello everyone > > So, Gerrit, what about the 3ds in the end? That is a OpenSG issue or > its my inplementation issue?
no it's a loader issue. But unfortunately not one of those that can be easily fixed. I crosschecked against lib3ds and there is some weired things about transformations inside 3ds files (-1 scales, inverse matrices, pivot points). Overall it looks like you have to have the loader being aware of the 3ds node hierarchy. But the current one is not. Furthermore there are some hints that one might have to include the animation parts too in order to get the correct result. So either the loader is current loader is extended to handle these cases or the loader is switched to lib3ds (which is lgpl). The second solution might be faster because they have a simple viewer example which shows how to extract the information to do OpenGL rendering. kind regards, gerrit ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
