Hi,

you can't add additional fields to a node via fcdEdit. In your case I 
would create an Attachment and add this to the node via 
node->addAttachment()
Just change the parent in the fcdEdit GUI from "Node" to "Attachment"

Andreas

> Hello,
>  
> I'm trying to figure out how openSG works by creating a simple demo app.
> For this app, I would like to add a fields to a node, to store some 
> additional info about the node.
> I read that I should use fcdEdit to create my own fieldcontainer 
> classes, so I did.
>  
> I tried the most simple form, without actually adding any fields yet 
> (see attachment).
> I saved the code and basecode to my project and included OSGMyNode.h in 
> my app.
>  
> Then, I placed the following line in my code:
> 
> MyNodePtr x = MyNode::create();
> 
> Just like I would do with a standard Node.
> 
> However, when I try to compile (visual studio 8), I get the following error:
> 
>  
> 
> Error 1 error LNK2019: unresolved external symbol "private: static class 
> osg::FieldContainerType osg::MyNodeBase::_type" 
> ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A 
> <mailto:[EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@A>) referenced in 
> function "public: static class osg::FieldContainerType & __cdecl 
> osg::MyNodeBase::getClassType(void)" 
> ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@XZ 
> <mailto:[EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@XZ>) demo.obj 
> 
> Any ideas on how to solve this? I'm including the following libraries in 
> my project:
> 
> MSVCPRT.lib
> MSVCRT.lib
> winmm.lib
> wsock32.lib
> OSGBase.lib
> OSGSystem.lib
> OSGWindowGLUT.lib
> glut32.lib
> glu32.lib
> opengl32.lib
> tif32.lib
> libjpeg.lib
> 
>  
> 
> Regards,
> 
> Wouter Wognum
> 
>  
>  
> 
> ------------------------------------------------------------------------
> 
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