Hi, I´m working on an openSG based system to simulate gymnastic exercises. I'm pretty much at the beginning of it but here is an owerview of what I've done yet:
First I have created a 3D model of a wooden puppet (http://www.uni-koblenz.de/~saditanis/Gliederpuppe.jpg) as it is used in artwork in 3DStudioMax. The VRML-File is now loaded in OpenSG. I need to code the joints between the parts of the body so that a student who uses the model can create an animation clip by moving the joints. How can I realize that. I don't know how to split the loaded model into parts. I hope to get some feedback to this :) Regards, Sadi -- Sadi Tanis University of Koblenz/Landau Student of Computer Vision Simmerner Straße 134 56075 Koblenz Germany Tel. +49.261.208.98.73 E-mail [EMAIL PROTECTED] ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users