Hi,

I´m working on an openSG based system to simulate gymnastic exercises. 
I'm pretty much at the beginning of it but here is an owerview of what 
I've done yet:

First I have created a 3D model of a wooden puppet 
(http://www.uni-koblenz.de/~saditanis/Gliederpuppe.jpg) as it is used in 
artwork in 3DStudioMax. The VRML-File is now loaded in OpenSG.

I need to code the joints between the parts of the body so that a 
student who uses the model can create an animation clip by moving the 
joints. How can I realize that. I don't know how to split the loaded 
model into parts.

I hope to get some feedback to this :)


Regards,

     Sadi

-- 
Sadi Tanis
University of Koblenz/Landau
Student of Computer Vision
Simmerner Straße 134
56075 Koblenz Germany
Tel. +49.261.208.98.73
E-mail [EMAIL PROTECTED]

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