Hi,

we are planning to create a point renderer. The points are created by a
3D scanner, about 10E6 number of points.
For each point we have to store the 3D coordinate, the RGB value and
additional attributes.   
Because of the intensive memory cost of the high number of points, we
have look to for redundancy free methodic.


We think of two ways to get this solved.
+ create a new “MyGeoPositions” container (which can be put in the
Geometry object) for our own point class. But we don’t know how. Are
there any examples or can you give us a hint. We had a look to the
example/NewTypes but we think this isn’t the way we have to use.
 
+ put our point class in a OpenSG independent container. Now we need a
type of GeoPosition with hold the pointer to the elements of the
container. OpenSG must put the 3D values (by  the pointer to the Points)
to OpenGL when drawing. Does this make sense and how can this be done.
 
Thanks 
Rainer


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