Hi, we are planning to create a point renderer. The points are created by a 3D scanner, about 10E6 number of points. For each point we have to store the 3D coordinate, the RGB value and additional attributes. Because of the intensive memory cost of the high number of points, we have look to for redundancy free methodic.
We think of two ways to get this solved. + create a new “MyGeoPositions” container (which can be put in the Geometry object) for our own point class. But we don’t know how. Are there any examples or can you give us a hint. We had a look to the example/NewTypes but we think this isn’t the way we have to use. + put our point class in a OpenSG independent container. Now we need a type of GeoPosition with hold the pointer to the elements of the container. OpenSG must put the 3D values (by the pointer to the Points) to OpenGL when drawing. Does this make sense and how can this be done. Thanks Rainer ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
