Hello Daniel,

Daniel Wickeroth wrote:
> Hi list,
> 
> I would like to know how to get the screen coordinates of some
> geometry I have. What would be the easiest way to get them?

you can combine
void Camera::getWorldToScreen(Matrix &result, const Viewport& port);

with
void Node::getToWorld(Matrix &result);

to get a matrix that transforms local coordinates to screen coordinates.

        Hope it helps,
                Carsten

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