Hello Austin,
Austin Baker wrote:
> I'm fairly certain the transform node is 2 nodes up from the faces.
> 3ds Max's exporter created chains of "transform -> material ->
> geometry" for all the objects.
ok, just wanted to make sure.
> I don't think I actually need the Node* at all, as I think calling
> getToWorld on the NodePtr itself compiles just fine.
yes, it should compile, on the other hand it should not have an effect
on the problem you are seeing.
> Perhaps I am storing the wrong matrix... but I don't think I am :-/
I don't think so either. Do you have a small program (preferably similar
in structure to one of the tutorials) that shows this and that you can
share together with the model? It would be a great help to find out what
is going wrong and where,
Thanks,
Carsten
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