Hi all!

 I'm trying to load a png image with OpenSG and then use it for
texture a Cube (i'm doing some testing...) in plain OpenGL. Can this
be done?
 I have been looking for through the mailing list archives but i've
not found the right answers :(

 Here is a snippet of my code:

 #define MAX_NO_TEXTURES 1


 #define CUBE_TEXTURE 0


GLuint texture_id[MAX_NO_TEXTURES];

 void init(void){
 glEnable ( GL_TEXTURE_2D );
 glGenTextures (1, texture_id);

 ImagePtr im=Image::create();
 im->read("the_image.png");

 glBindTexture ( GL_TEXTURE_2D, texture_id[CUBE_TEXTURE] );
 glTexImage2D ( GL_TEXTURE_2D, 0, GL_RGB, im->getWidth(),
 im->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, im->getData() );
 }

 This
 function is called after creating a glut window and all the opengl
 context. The display function is something similar to the next:

 void display( void )
 {
   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
   glLoadIdentity ( );
   glPushMatrix();
   glTranslatef ( 0.0, 0.0, -5.0 );

   glBindTexture ( GL_TEXTURE_2D, texture_id[0] );
   glBegin ( GL_QUADS );
   // Front Face
                glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
                glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
                glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
                glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
                // Back Face
                glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
                glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
                glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
                glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
                // Top Face...
                // Bottom Face...
                // Right face...
                // Left Face ...
        glEnd();
   glPopMatrix();
   glutSwapBuffers();
 }

 What I'm doing wrong? What I'm getting is a white cube :(

 The original code is from the nehe's 6th tutorial (texture mapping)
in the glut version.
 I'm compiling in Linux with the 1.8 version of OpenSG.

 --
Chus Puras

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