Hi all,
I've created a small OpenSG application to apply a shader to my OpenSG 
particles system. But I've a problem. I don't know how I can pass an attribute 
variable to shader. 
I use a setUniformParameter() to pass uniform variables but I can't found some 
function that allows me to pass also Attribute Parameters. Can somebody help me?
 
Thx a lot.
Charly
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