Hi, I'm having a little problem concerning materials. My scenegraph looks exactly like the one Antonio posted a few months ago
MaterialGroup 1 | Geometry 1 | MaterialGroup 2 | Geometry 2 Is there any way to make Geometry 2 use Material 2? Maybe using a ChunkMaterial instead of MaterialGroups with a SimpleMaterial? I want to do this, because I want to highlight an object by drawing a bright green bounding box around it. For the bounding box to move, and scale with the object I want it to be a child of the object. But still, I would like the bounding box to be of another material than the object.. Any Ideas are very much appreciated! Cheers, Daniel -- Daniel Wickeroth Moltkestraße 88 50674 Köln Home 0221 3569325 Work 0221 478 86502 Mobil 0176 700 40 252 ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
