Hi,

I'm having a little problem concerning materials. My scenegraph looks
exactly like the one Antonio posted a few months ago

MaterialGroup 1
|
Geometry 1
|
MaterialGroup 2
|
Geometry 2

Is there any way to make Geometry 2 use Material 2? Maybe using a
ChunkMaterial instead of MaterialGroups with a SimpleMaterial?

I want to do this, because I want to highlight an object by drawing a
bright green bounding box around it. For the bounding box to move, and
scale with the object I want it to be a child of the object. But
still, I would like the bounding box to be of another material than
the object..

Any Ideas are very much appreciated!

Cheers,
Daniel

-- 
Daniel Wickeroth
Moltkestraße 88
50674 Köln

Home  0221 3569325
Work  0221 478 86502
Mobil 0176 700 40 252

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