Hello Eik,

Eik Deistung wrote:
>  > it possible that either your hardware or (more likely) your drivers 
> do not support framebuffer objects ?
> nope GL_EXTENSION_STRING:  GL_EXT_framebuffer_object
> I also tryed it on an other PC with gf8

ok.

>  > What happens if you replace the fbo_vp->setFboOn(true) line with
>  > fbo_vp->setFboOn(false) ? (This fakes the FBO behavior by rendering 
> to the framebuffer and copying the
>  > data around).
> ok the demo 29 render nothnig ... the winows stays empty
> the other code from you render but the PNG is empty

hm, that's strange. Can you set the environment variable OSG_LOG_LEVEL 
to the value DEBUG, run the tutorial 29 and send me (since it might be 
large, please send it to me directly carsten_neumann AT gmx DOT net) the 
output, please ?

>  > You can also take a look at OpenSG/Tutorials/29FBOTexture.cpp (the 
> attached version has basically your
>  > changes from above included) which is a simpler example using the 
> FBOViewport and see if that gives you
>  > better results.
> nope empty PNG,
> 
> 
> for info I ave OpenSG 1.8.0? is This a problem?

There have been some changes to the FBOViewport since 1.8.0 was 
released, but AFAIK these should have only added functionality. If you 
don't mind trying a more recent version (i.e. CVS snapshot), maybe it 
solves the problem, although I still would like to understand what is 
going wrong.

        Carsten

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