Hello Bjoern,

Thanks a lot for the help. Is is working fine.

When i checked FAQ section of the website it says something about
MaterialGroupPtr as follows:

A MaterialGroup is a node code which sets the current material, just as if
the material had been set in all geometries below it. It can be simpler &
more efficient to manage materials that way, if you want to draw a lot of
geometry nodes with the same material.


But in that particular case, i wanted to draw same geometry with different
material.

So Is there any rule of thumb to use MaterialGroupPtr?


Cheers

Sajjad
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