InstantReality Player beta4 released
The instantReality Framework is a VR/AR system which uses a superset
of X3D as application description language to ease the development
process. It supports a wide number of different devices and clustering
utilizing OpenSG and OpenGL for rendering. It supports the full X3D
ISO standard, GLSL shader and ECMAScript. External interfaces are
available for JAVA and .NET programmers. The whole system is available
on Windows, Mac and Linux.
And it loads osb files quite nicely :)
http://www.instantreality.org/
Beside various minor and major bugfixes the following
list shows the main new and/or improved features
* One of the first (alpha/ beta) implementations of the X3D Med/
VolumeRendering Component specification. The GPU based ray-caster
allows to visualize volume-data very efficiently
* Faster and more robust automatic optimization of static subtrees.
Improved support for StaticGroup and Inlines of static data
* Improved cluster synchronization mechanisms. It is now much easier
to setup a stereo wall or even a CAVE
* Improved cluster performance, especially if local and remote windows
are used.
* Multi-touch extensions for all PointingSensor-nodes
The new labs section of the web-page provides documentation, tutorials
and neat tools to e.g. convert classic/xml data
http://www.instantreality.org/labs/
regards
johannes
--------
Dr.-Ing. Johannes Behr tel: +49-6151-155-510
Fraunhoferstr. 5 fax: +49-6151-155-196
D-64283 Darmstadt skype: johannesbehr
Germany web: www.igd.fhg.de/www/igd-a4/
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