InstantReality Player beta4 released

The instantReality Framework is a VR/AR system which uses a superset of X3D as application description language to ease the development process. It supports a wide number of different devices and clustering utilizing OpenSG and OpenGL for rendering. It supports the full X3D ISO standard, GLSL shader and ECMAScript. External interfaces are available for JAVA and .NET programmers. The whole system is available on Windows, Mac and Linux.

And it loads osb files quite nicely :)

http://www.instantreality.org/

Beside various minor and major bugfixes the following
list shows the main new and/or improved features

* One of the first (alpha/ beta) implementations of the X3D Med/ VolumeRendering Component specification. The GPU based ray-caster allows to visualize volume-data very efficiently * Faster and more robust automatic optimization of static subtrees. Improved support for StaticGroup and Inlines of static data * Improved cluster synchronization mechanisms. It is now much easier to setup a stereo wall or even a CAVE * Improved cluster performance, especially if local and remote windows are used.
* Multi-touch extensions for all PointingSensor-nodes

The new labs section of the web-page provides documentation, tutorials and neat tools to e.g. convert classic/xml data

http://www.instantreality.org/labs/

regards
johannes


--------
Dr.-Ing. Johannes Behr  tel: +49-6151-155-510
Fraunhoferstr. 5                        fax: +49-6151-155-196
D-64283 Darmstadt               skype: johannesbehr
Germany                         web: www.igd.fhg.de/www/igd-a4/

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