Carsten Neumann ha scritto:

> Have you made any changes to the vertex and or fragment program? (I've 
> attached my version for reference - it has no changes compared to what 
> is in cvs). Especially the second warning is very surprising as in my 
> version of the tutorial the vertex shader does write to fvObjectPosition.

in fact it doesn't:

vec4 fvObjectPosition = gl_ModelViewMatrix * gl_Vertex;

in that way fvObjectPosition is re-declared and the shader is not 
writing into varying... it should be something like

fvObjectPosition = vec3( gl_ModelViewMatrix * gl_Vertex );

am i wrong?

FT.

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