Hello Aleksander,

Aleksander Stroiński wrote:
> Hello,
> 
> I am beginner at OpenSG and i found this statement in tutorial:
> 
> http://opensg.vrsource.org/trac/wiki/Tutorial/OpenSG1/Clustering
> "...Of course this example was just one out of several possibilities on
> how to use a cluster with OpenSG. Another possibility is to drive
> a wall of screens (I mentioned the HEyeWall earlier) or to render
> just an output image, but by doing it with 48 machines for example."
> 
> I want to do the last thing, render high-resolution image, by doing
> it with many machines(clients).

hm, to be honest, this has not come up before, so there currently is no 
code to do this for resolutions greater than the screen resolution.
Why do you want to interactively render hi-res images ? Or do you just 
need hi-res screenshots ?
In the latter case there is some example code by Marcus Lindblom on the 
wiki (<http://opensg.vrsource.org/trac/wiki/PotentialContributions>, see 
the attachments at the bottom osgutil.zip it contains a HiResScreenshot 
class).

> In tutorial, there is only example
> with one client and many render-servers. My question is: how to do
> many client running on cluster, generating a scene and saving result in
> file or display on one screen(server).

I'm not quite sure I understand that last part; what do you mean by 
"...many clients running on a cluster, generating a scene..."?
If the scene is so complex that creating it requires a cluster, how 
could only one machine handle the rendering ? And how would the pieces 
created on each machine in the cluster be put together ?
As I said, I probably misunderstood something, could you please give 
some more details on what you want to do, that might allow us to give 
you better advice on how to get it running.

        Thanks,
                Carsten

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