Hi everyone. I have some problems with text and transparency.

If I create a text in this manner:

                /// create node for the name (face is a TextTXFFace)
                face->layout(string("HELLO"), layoutParamTxf, layoutResult);
                NodePtr text = face->makeNode(layoutResult, 15);

                // Get the texture that contains the characters of the font
                ImagePtr image = face->getTexture();
                // Create the texture that will hold the image
                SimpleTexturedMaterialPtr tex = 
SimpleTexturedMaterial::create();
                beginEditCP(tex);
                    tex->setImage(image);
                        tex->setLit(false);
                        tex->setDiffuse(mWData->mListOfGOM[i].nameColor);
                        //tex->setTransparency(0.8);
                endEditCP(tex);
                // Assign the texture to the geometry txf
                geoTxf = GeometryPtr::dcast(text->getCore());
                beginEditCP(geoTxf, Geometry::MaterialFieldMask);
                  geoTxf->setMaterial(tex);
                endEditCP(geoTxf, Geometry::MaterialFieldMask);

The text is ok, but I would like to make it a little transparent, si I 
added

                        tex->setTransparency(0.8);

The problem is that this line doesn't do anything (even if I also add 
a blendChunk);

I tested that if I load a simple texture from hard disk (a normal .
jpg), the transparency works, but if I use the text texture it doesn't 
became transparent. Anyone could help me?

Thanl you in advance!

Christian


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