Hi all !

My application is based on a Client/Servers configuration. I'm using 4
display servers and each one uses a different videostream (1280*1024
cameras) for background texturing. The videostreams acquisition and
backgrounds updates are done by the client. Currently, all processes run
on the same machine and it's running quite fast but now I want to deploy
my application over a LAN network and it slows the servers refresh rate
down to 2 Hz ! I'm quite sure the slowdown is  due to a network overload
related to the video data transmission. So I'd like to let each server
machine care about it's own videostream acquisition and background update.
I wonder if it is possible... Should a solution be to develop a serverside
custom viewport and/or renderAction ? Furthermore I'll need to apply
shaders on these backgrounds !
What would be the best solution from your point of view ?

Thanks a lot,

Yann


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