Hi,

thats strange, I did the same recently and it worked fine for my.
I checked for the intersected nodes and received the ones I was looking for.
The intersection action also "didHit()" when a child node was hit.
Could you provide a short example that shows the problem?
Could you check the node you apply to the intersection action?
iAct->apply(node)
If, for any reason, the node does not contain the child nodes, you would 
expect to be there, the intersection action won't hit them.


Josef Grunig wrote:
> Hi all,
>
> I have a simple scene:
>
> Transform1
>   |
> Geometry1
>   |
> Transform2
>   |
> Geometry2
>
> I've a picking feature that uses the Intersect Action, but in this
> configuration I cannot pick "Geometry2" as didHit() returns false. The
> "Geometry1" gets picked correctly.
>
> Are Geometry cores supposed to be only leaves of the tree?
>
> Any help appreciated,
>
> Josef
>
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