Hello,

devnull wrote:
> I still get no color. I'm sending you  compressed-wrl file. Please check and 
> let me know.

I don't think there is a problem with your wrl file. But what Francesco 
was explaining is that the VRML loader creates a scenegraph from the 
file that contains Nodes with MaterialGroup cores (your file does not 
contain any material information so the loader will just put a default 
material in there).
In order to have the vertex color used, you can either turn off lighting 
for that material or have one of the material properties (e.g. diffuse 
color) change on a per vertex basis, i.e. basically use glColorMaterial.
Both are controlled by the MaterialChunk that is either already part of 
the MaterialGroups Material or you'd have to add one; the relevant 
fields are "lit", "colorMaterial" and "backColorMaterial".
(More info can also be found in the tutorial 
<http://opensg.vrsource.org/trac/wiki/Tutorial>
or the doxygen generated documentation 
<http://www.opensg.org/doc-1.6.0/PageSystemState.html#State>)


        Hope it helps,
                Carsten


-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
_______________________________________________
Opensg-users mailing list
Opensg-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to