Hi,

I implemented a selection mecanism based on OSG::IntersectAction where I change 
the material switch choice of a node if this node is hit.
The problem is that I have problem selecting small objects, the bigger objects 
on the back of the small ones seems to have a "higher" selection priority.
Is there a way to define is bigger invisible "picking box" around my small 
objects to be able to select them easier ? 

Thanks,

Stephane



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