Hi,
I want to use a singlefile .dds cubetexture in a glsl shader, but I did not
found a solution here on the mail list and in the documentation.
My understanding is that I have to add a CubeTextureChunk ( where I specify
the texture image with setImage() ) to a ChunkMaterial but this does not
work.
So do you have any suggestions? Maybe with some small example code?
Thanks in advance.
Lars.
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