Hello Thomas,

Thomas Jam Pedersen wrote:
> After setting up the debug log I get the below output, when my code call 
> FBOViewportPtr->render() 
>  
> --------------------  debug log content -------------
>  
> WARNING:  I need GL_EXT_framebuffer_object-Extension!
> INFO:  Window::getFunction: function "glDrawRangeElementsEXT" is NULL!
> INFO:  Window::getFunction: function "glTexImage3DEXT" is NULL!
> INFO:  Window::getFunction: function "glTexSubImage3DEXT" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexImage1DARB" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexSubImage1DARB" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexImage2DARB" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexSubImage2DARB" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexImage3DARB" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexSubImage3DARB" is NULL!
> INFO:  FBOViewport::render: (Re)Allocating image for read-back.
> INFO:  Window::getFunction: function "glTexSubImage3DEXT" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexSubImage1DARB" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexSubImage2DARB" is NULL!
> INFO:  Window::getFunction: function "glCompressedTexSubImage3DARB" is NULL!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> WARNING:  Texture-Creation OpenGL Error: invalid enumerant!
> 
> --------------------------------------------   
>  
> I summarize from the above that the graphics card on the Win2003 server does 
> not support OpenGL. 
> And thus my code fails.

yes, or maybe just a generic VGA driver instead of one that matches the 
card ?

> But my application is a dll, which can generate a thumbnail image of a 3D 
> model. I don't want to render it to any display, only render to file. 
>  
> My new question:
> Is it possible to setup OpenSG such that it can render a thumbnail of a 3D 
> model, even on computers where no OpenGL drivers are installed. 

no, sorry that is not possible. All rendering, whether to be shown in a 
window or stored in a file goes through OpenGL. You can think of OpenSG 
as a higher level interface to OpenGL, it does not have a (software) 
rasterizer of its own.

        Hope it helps,
                Carsten


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