Hi, I'm facing the following problem. I would like to use glShadeModel(GL_FLAT) and glShadeModel(GL_SMOOTH) in my application. However, I can't find a proper mapping of the glShadeModel command to a OpenSG primitive. Would it be a good idea to create a new OSGShadeModelChunk for that?
Currently, I'm working with OpenSG 1.8. Another question. What is the status with the OpenSG 2.0 development. Can anyone summerize what is going on and what is still missing? regards, Johannes ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
