Hi,

I'm facing the following problem. I would like to use glShadeModel(GL_FLAT) and 
glShadeModel(GL_SMOOTH) in my application.
However, I can't find a proper mapping of the glShadeModel command to a OpenSG 
primitive.
Would it be a good idea to create a new OSGShadeModelChunk for that?

Currently, I'm working with OpenSG 1.8.

Another question. What is the status with the OpenSG 2.0 development. Can 
anyone summerize what is going on and what is still missing?

regards,

Johannes


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