Hello Johannes,

Johannes Brunen wrote:
> Hello Carsten,
> 
> thank you very much for the immediat help. I do have two follow-ups.
> 
> 1. I'm not proficient with the patch utility. Can just give me a short
> hand for extracting 
>    and/or applying the content of the patch file? For now I just copied
> the content
>    by hand and removed all the '+' chars.

I'm sorry, I should have sent the files directly. To apply the patch, 
something like this should work:

go to the top of an OpenSG source tree (i.e. the dir that has e.g. the 
Source and Tutorials subdirs).

patch -p0 --dry-run < shade_model_chunk.patch
       ^^^  ^^^      ^^^^
        |    |         patch takes input from stdin
        |    if everything works fine remove this to really apply
       this is the number of directories to strip from paths inside the 
patch (none in this case)

> 2. Do you commit the files into the 1.8 as well as 2.0 branch?

we are still a bit unsure if we should use a new chunk or put it into 
e.g. PolygonChunk. Once that is decided I'll make the same change in 2.0 
as well.

> And at last I'm feeling sorry for omitting the mail's subject line. Next
> time I will
> do better.

don't worry about it, it happens :)

        Hope it helps,
                Carsten

-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to