Hello Akos,

this is certainly good news, thanks to anyone that contributed.

Since I personally do not know much about Rhino besides that it is 
pretty popular due to its low price some questions:

- I understand that tesselation with topology in OpenSG is not 
supported. How good is the tesselation inside Rhino ?
- which kind of geometry is not supported by the loader (don't know what 
a rendermesh is). Does Rhino have subdivision surface modeling 
geometry ?

Regards

Matthias

On Thursday 07 August 2008 02:08, Ákos Balázs wrote:
> Hi all,
>
> thanks to the hard work of Antonio Bleile and Patrik Mueller (and
> yours truly :) an initial version of the Rhino3D loader has just been
> committed to the Contrib/ library. It is able to load & tessellate
> most Rhino3D files, if you find some that don't work please get back
> to me. Here's a snippet from the README to get a feeling for what is
> supported:
>
> What works:
>
> - loading of trimmed NURBS patches
> - curves
> - meshes (basic support)
> - materials
>
> What doesn't work:
>
> - topology is discarded (no support in OpenSG and unfortunately it
> won't be supported anytime soon :( )
> - textures (coming)
> - rendermesh support (coming)
> - groups/layers/instances/visibility (coming)
>
>
> Have fun,
>
>         Ákos
>
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